12/8/2023 0 Comments Dungeon alchemist discord![]() ![]() Of course, that won't stop us trying to make it happen anyway. This is me answering the question, so u/Aerynus will very likely be able to answer more in-depth (or correctly, for that matter), but before we can make absolutely sure our exports aren't up to the standards we try to maintain for DA, we will likely not be implementing them. Then we have our water (and lava and whatnot), which are custom shaders written in Unity, and do not export at all. Anything but the full export of our object materials would ensure a big decline in quality. Then there's the issue of our models themselves: assets in DA were created as optimised as necessary to ensure minimal system requirements, and as such there's a lot of normal maps and similar that contribute to the final look. Ripper is doing amazing work with native 3D implementation in Foundry, but particle systems are currently incompatible with the DA particle systems, and more limited. Take the terrain for example, which would export to a flat grey slab because the texture is hard to export properly. As to why we're not doing 3D export at this point in time: Dungeon Alchemist was built in Unity, and a lot of features and a huge part of the visuals are very native to that environment. The question about 3D export has been asked many times, and we try to provide as extensive an answer as we can. We didn't choose not to answer the question, we simply wrapped up the AMA before you posted it. FoundryVTT first steps and useful info!.Quick Links - especially useful for new users! Welcome to /r/FoundryVTT - the community made and operated subreddit for the Virtual Tabletop software Foundry! Make sure to check out the Rules page. ![]()
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